Save Rendering Time And Memory Using A Cool DAZ Studio Trick
If you’re dealing with heavy DAZ Studio props that eat up lots of memory, you may have issues with the Iray render engine, since it requires ALL textures to fit into the graphics card’s memory to work. Besides, even if you do fit them all, it can still take lots of time to render unless you have a really high-end GPU:
Another issue you can be potentially facing, is lag during design time, because of the high polygon count when using heavy scenes with lots of detail.
In this video, you’ll discover a cool trick you can use for all your still renders as well as animation, that will save you rendering time and also free up memory, so you’ll have a much lighter preview during design…
Comment below what you learned during this video, and if you like it share with your friends!
Thanks for watching and keep tweaking!